AI  to Wrap up the Gaming Industry as it may the Jobs
AI to Wrap up the Gaming Industry as it may the Jobs
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New Delhi:- Artificial intelligence will lead to more jobs in the video game industry, one of the groups representing game developers told the BBC. Dr. Richard Wilson, head of TIGA, says AI will "reduce the cost of game development and speed up the process."

Video games have used forms of artificial intelligence for decades. But some worry that using the latest technology in game development could lead to job losses and legal problems for studios. UKIE, another organization that helps British gaming companies, said it was aware of the concerns, but added that developments in the area represent an "exciting opportunity" for the industry.  

Even in the 1980s, when players were throwing coins into arcade machines to help Pac-Man (or Ms. Pac-Man) collect white dots on the screen, it was some kind of AI that taught ghosts how to hunt players. “This is a much simpler form of AI than what we are talking about today, but basically the basic principles are the same,” he says. Tommy Thompson is an AI expert in games.

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He said, "Seeing snapshots of the game can help you make smart decisions, and characters can use it to make smart decisions about what to do."  But while AI has been used to influence what happens onscreen for years, it can now influence the process of getting a game onto the screen in the first place.

Hundreds of pages of scripts, the ability to voice background characters and draw thousands of artwork could be crucial to the industry, according to some executives. “This allows game studios to automate mundane parts of game development and use that space more creatively to focus on other areas,” he says. Wilson.

“Reducing overall development costs means more game studios, and therefore more jobs.” A technology that allows the use of generative AI techniques in games Guy He Gadney, one of his co-founders of his platform, Charisma.ai, believes this will provide creators with new ways to tell stories. 

It depends on how the computer-controlled character can interact with the player. With AI, instead of having a handful of pre-made lines randomly played to the player, such characters could “think” more intelligently based on the story written for them and the actions of the player.” you will be able to react.

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he explains that “In games, a player often walks around his three-dimensional environment. We want people to stop and participate more.” “We want the player to be deeply immersed in the moment when he sits down and has a natural conversation with the character. It has been done, but this is very restrictive and just an illusion of choice." we want more than that.”

For Guy Gudney, unlocking the potential of non-playable characters will change the way games tell stories by allowing players to interact with what lies ahead in a different way. Charisma.ai is also working with companies such as Warner, DreamWorks and Sky to explore how the technology might work in other forms of storytelling.  

Tommy Thompson, who also runs his own YouTube channel dedicated to AI in doctoral games, is excited about the technology's potential. But he also warns the industry needs to be careful. He said it's "not practical" to use his widely available, open-access AI tools in their current form for studio games.

“Who owns the copyright? For example, in the field of image processing, there are several ongoing lawsuits asking whether my art was used as the basis for image processing and whether consent was given.” “If you use some AI platform to generate assets for your game, you can't legally own the copyright. If you ship your game, anyone can use those assets and incorporate them into another game, and there's no legal basis to stop you.

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Some game studios are developing their own AI platforms to get around these issues, but that takes time and money. For smaller game companies that might be interested in open-source AI tools, Dr. Thompson outweighs the risks for now. 

“I think it's important to take a step back and consider the bigger implications of this,” he says. "It's not something that can be solved overnight. That doesn't mean generative AI tools aren't being used in studios in new and very interesting ways, but I don't think it's going to be the nirvana that people envision."

UKIE co-CEO Daniel Wood said in a statement to the BBC that “Because the video game industry has always been on the cutting edge of technology, we are already using AI in many areas such as production, art, interaction with game characters, and community management to create even more exciting and engaging experiences for our players.”

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“While the UKIE and the industry at large will continue to grapple with issues such as copyright law and the rapidly changing skill requirements of gaming companies, the future potential of AI promises many exciting possibilities for our industry.” 

The AI is growing widely in this today’s world and also in the Gaming Industry as it is very upgraded and can do anything. The gamers and gaming jobs may get take over by the AI for the same reason.

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